I love Roger Ebert.
Oct. 21st, 2005 12:34 pmThe movie has been "inspired by" the famous video game. No, I haven't played it, and I never will, but I know how it feels not to play it, because I've seen the movie. "Doom" is like some kid came over and is using your computer and won't let you play.
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The monsters are still there on Mars. They are big mothers and must have awesome daily caloric requirements. How they survive, how they breathe earth atmosphere in the station and what, as carnivores, they eat and drink -- I think we can all agree these are questions deserving serious scientific study.
Meanwhile, their pastime is chasing humans, grabbing them, smashing them, eviscerating and disemboweling them, pulling them through grates, and in general doing anything that can take place obscurely in shadows and not require a lot of special effects.
Toward the end of the movie, there is a lengthy point-of-view shot looking forward over the barrel of a large weapon as it tracks the corridors of the research station. Monsters jump out from behind things and are blasted to death, in a sequence that abandons all attempts at character and dialogue and uncannily resembles a video game. Later, when the names of the actors appear on the screen, they are also blasted into little pieces. I forget whether the director, Andrzej Bartkowiak, had his name shot to smithereens, but for the DVD, I recommend that a monster grab it and eat it.
[...]
The monsters are still there on Mars. They are big mothers and must have awesome daily caloric requirements. How they survive, how they breathe earth atmosphere in the station and what, as carnivores, they eat and drink -- I think we can all agree these are questions deserving serious scientific study.
Meanwhile, their pastime is chasing humans, grabbing them, smashing them, eviscerating and disemboweling them, pulling them through grates, and in general doing anything that can take place obscurely in shadows and not require a lot of special effects.
Toward the end of the movie, there is a lengthy point-of-view shot looking forward over the barrel of a large weapon as it tracks the corridors of the research station. Monsters jump out from behind things and are blasted to death, in a sequence that abandons all attempts at character and dialogue and uncannily resembles a video game. Later, when the names of the actors appear on the screen, they are also blasted into little pieces. I forget whether the director, Andrzej Bartkowiak, had his name shot to smithereens, but for the DVD, I recommend that a monster grab it and eat it.