theweaselking: (Default)
[personal profile] theweaselking
Playing Dragon Age II. You know what I miss, that should be standard in every video game forever?

Mount And Blade And Sequels lets you hit "tab" to leave the current area, period.

If there's a reason you can't (enemies too near, etc) it tells you so.
If there's a cost to leaving (you're clear of enemies, but you'll be retreating from a battle and your troops will fight on their own), it tells you so and gives you the option of saying yes or no.
If there's no cost, it drops you right back to the map and lets you pick a new location to go to.

And yet, in Dragon Age, a MUCH larger and more polished and more expensive-to-make game, I can be in the barracks, see on the minimap that there are no more quest items in the barracks area, wish to leave the barracks.... and I have to walk it. I have to jog to the exit. I have to worry about stairs and passageways and corners.

I want to be able to click "take me to the map or bloody well tell me why!". Why is that not standard in every game?
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