hey fuck you - Legend of Zelda had skilled people make fun to play dungeons with interesting puzzles that also (in theory at least) seamlessly acted a a rolling tutorial system for the game's various interesting weapon and item mechanics; Binding of Isaac is a game where they went for the cheap route of having all the dungeons be randomly generated like Diablo, which instantly eliminated the "puzzle" element, and they didn't put the effort that Blizzard did to make sure that the randomly generated levels didn't routinely and constantly place items and chests in totally unreachable places, AND there's no interesting item mechanics.
The closest thing to compare BoI with is the old Lucasarts Yoda Adventures thingie... except that was still better than BoI because its random generation system for maps wasn't pants on head stupid.
(no subject)
Date: 2012-01-06 11:28 pm (UTC)The closest thing to compare BoI with is the old Lucasarts Yoda Adventures thingie... except that was still better than BoI because its random generation system for maps wasn't pants on head stupid.