theweaselking: (Default)
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The amazing productivity killer!

Current high score: 1582, for a co-worker. Mine is 489. Don't forget to reset it once in a while.
EDIT: 1690. I rule.
EDIT: 2354 is my highest. I've personally seen 3290.

Also,


Also,
Snopes has a shocking "email forward" joke. Shocking how? Well, I'd never seen it, AND it's pretty funny.

(no subject)

Date: 2005-12-09 02:35 pm (UTC)
From: [identity profile] jsbowden.livejournal.com
I got 1110 so far and I've been playing for less than a minute. You don't rule all that much Mr. R.

(no subject)

Date: 2005-12-09 02:37 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
It's largely luck. That's not the point. It's coooool.

(no subject)

Date: 2005-12-09 03:04 pm (UTC)
From: [identity profile] harald387.livejournal.com
Talk about largely luck. My first - random, accidental - click generated a 2732 score.

-K

(no subject)

Date: 2005-12-09 09:16 pm (UTC)
From: [identity profile] stormfeather.livejournal.com
1169! Woohoo!

(no subject)

Date: 2005-12-09 02:56 pm (UTC)
From: [identity profile] scifantasy.livejournal.com
2247. A friend of mine claims 3465, though.

(no subject)

Date: 2005-12-09 04:01 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
I just saw somebody with 3229.

(no subject)

Date: 2005-12-09 04:13 pm (UTC)
From: [identity profile] jsbowden.livejournal.com
Okay, this is a great visual demonstration of how systems self organize. The real challenge is to run the game a few times without resetting until the board is in complete equilibrium, and then trying to spot the point where a single turn will cause the greatest amount of instability.

(no subject)

Date: 2005-12-09 04:23 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
Yup. I've had "Methinks it is like a weasel" running through my head since I started playing.

(no subject)

Date: 2005-12-09 04:28 pm (UTC)
From: [identity profile] jsbowden.livejournal.com
The highest scores I've achived so far have all been by finding an edge case that creates a cascade failure that bounces and amplifies itself as it does so. Those are really neat to watch. It can take several minutes to run all the way through once you find one, too.

(no subject)

Date: 2005-12-09 04:41 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
I found it *really* neat to get them all facing one direction, and then turning the corner twice.

The first sends a ripple across one row, which then stops.

The second turns every single tile on the board in a cascade.

It stops, of course, but it's really cool to watch.

(no subject)

Date: 2005-12-09 06:33 pm (UTC)
From: [identity profile] ryusen.livejournal.com
i found a game similar to this a while back and that's what i did... then i got bored and stopped... it's sort of liek dmoninoes.. takes too long to set up for such a short time of enjoyment .p

(no subject)

Date: 2005-12-09 05:06 pm (UTC)

(no subject)

Date: 2005-12-09 05:39 pm (UTC)
From: [identity profile] kali-kali.livejournal.com
516. Man I suck.

(no subject)

Date: 2005-12-09 05:51 pm (UTC)

(no subject)

Date: 2005-12-09 06:29 pm (UTC)
From: [identity profile] leighdb.livejournal.com
How is that forward "shocking", exactly? And how is it that you've never seen it?

Oh, yeah, you're not related to my dad, who makes sure I'm supplied with EVERY EMAIL FORWARD ON THE PLANET.

(no subject)

Date: 2005-12-09 06:34 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
Shocking, in that:
1) I had never seen it
2) It was pretty funny.

Those two traits almost never go together in email.

(no subject)

Date: 2005-12-09 06:36 pm (UTC)
From: [identity profile] leighdb.livejournal.com
Ahhh. Me gets it now.

I think this is probably at least the fourth or fifth time I've seen this one, personally.

(no subject)

Date: 2005-12-10 06:56 am (UTC)
From: [identity profile] jl-williams.livejournal.com
1707. Neato.

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