Dec. 24th, 2011

theweaselking: (Skyrim)
Dead Island Important Tip #5: Melee weapons are friendly - you can't hurt your allies with them. Ranged weapons? Friendly. High explosives? NOT friendly. Vehicular manslaughter? NOT friendly. The importance of this distinction cannot be overemphasized.

Dead Island Important Tip #6: Alcoholic beverages equip THEMSELVES. Watch out for this or you will get REEEEAAAALLY drunk and not know why. And you will also be out of alcohol.

Dead Island Important Tip #7: A Ram that's just walking along is immune to almost all melee and ranged attacks. To paraphrase a wise man, "a Ram at rest... CANNOT BE STOPPED! Yeah baby yeah!". So get it moving before you hit it - or just set it on fire.

Dead Island Important Tip #8: It is better to waste a molotov on on a walker that you've misidentified than it is to get in close with a Thug you think is a Walker. And besides, if it sets a zombie on fire, is any molotov REALLY wasted?

Dead Island Important Tip #9: The menus at the top of the Shop screen, the Workbench screen, and the Inventory/Skill/Other Players/Map screen are there. And clickable. And expose different menus. They're just easy to miss because they don't stand out.

Dead Island Important Tip #10: A kick will interrupt a walker or infected attack, and stagger them, and leave them open for a counter. Hitting them with a weapon will reset their stance and they'll attack again immediately - even if they were going to fall down if you *hadn't* hit 'em. So let them fall down! And if they're not going to fall (most Infected won't), just be ready for them to come back at you faster than you might expect.

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