(no subject)
Dec. 24th, 2011 01:39 pmDead Island Important Tip #5: Melee weapons are friendly - you can't hurt your allies with them. Ranged weapons? Friendly. High explosives? NOT friendly. Vehicular manslaughter? NOT friendly. The importance of this distinction cannot be overemphasized.
Dead Island Important Tip #6: Alcoholic beverages equip THEMSELVES. Watch out for this or you will get REEEEAAAALLY drunk and not know why. And you will also be out of alcohol.
Dead Island Important Tip #7: A Ram that's just walking along is immune to almost all melee and ranged attacks. To paraphrase a wise man, "a Ram at rest... CANNOT BE STOPPED! Yeah baby yeah!". So get it moving before you hit it - or just set it on fire.
Dead Island Important Tip #8: It is better to waste a molotov on on a walker that you've misidentified than it is to get in close with a Thug you think is a Walker. And besides, if it sets a zombie on fire, is any molotov REALLY wasted?
Dead Island Important Tip #9: The menus at the top of the Shop screen, the Workbench screen, and the Inventory/Skill/Other Players/Map screen are there. And clickable. And expose different menus. They're just easy to miss because they don't stand out.
Dead Island Important Tip #10: A kick will interrupt a walker or infected attack, and stagger them, and leave them open for a counter. Hitting them with a weapon will reset their stance and they'll attack again immediately - even if they were going to fall down if you *hadn't* hit 'em. So let them fall down! And if they're not going to fall (most Infected won't), just be ready for them to come back at you faster than you might expect.
Dead Island Important Tip #6: Alcoholic beverages equip THEMSELVES. Watch out for this or you will get REEEEAAAALLY drunk and not know why. And you will also be out of alcohol.
Dead Island Important Tip #7: A Ram that's just walking along is immune to almost all melee and ranged attacks. To paraphrase a wise man, "a Ram at rest... CANNOT BE STOPPED! Yeah baby yeah!". So get it moving before you hit it - or just set it on fire.
Dead Island Important Tip #8: It is better to waste a molotov on on a walker that you've misidentified than it is to get in close with a Thug you think is a Walker. And besides, if it sets a zombie on fire, is any molotov REALLY wasted?
Dead Island Important Tip #9: The menus at the top of the Shop screen, the Workbench screen, and the Inventory/Skill/Other Players/Map screen are there. And clickable. And expose different menus. They're just easy to miss because they don't stand out.
Dead Island Important Tip #10: A kick will interrupt a walker or infected attack, and stagger them, and leave them open for a counter. Hitting them with a weapon will reset their stance and they'll attack again immediately - even if they were going to fall down if you *hadn't* hit 'em. So let them fall down! And if they're not going to fall (most Infected won't), just be ready for them to come back at you faster than you might expect.
(no subject)
Date: 2011-12-24 08:17 pm (UTC)(no subject)
Date: 2011-12-24 08:31 pm (UTC)(no subject)
Date: 2011-12-24 08:58 pm (UTC)(no subject)
Date: 2011-12-24 10:12 pm (UTC)A mod so that "picked up" items are NEVER EVER EVER EVER equipped, unless they stack with a currently equipped weapon in the same slot as said weapon? Would make me very happy.
(no subject)
Date: 2011-12-25 06:11 am (UTC)(no subject)
Date: 2011-12-25 06:17 am (UTC)(no subject)
Date: 2011-12-25 06:22 am (UTC)I'll screenshot Dead Island tomorrow. I'm not starting it right now.
(no subject)
Date: 2011-12-25 06:26 am (UTC)(no subject)
Date: 2011-12-25 06:19 am (UTC)But that means that the page you're looking at as a nice big visible "what I am doing" label in the bar at the top, and then greyed-out inactive buttons for the next things over. Which don't highlight until you mouseover. And it's REALLY easy to miss that they're selectable in the middle of a game, especially when you're playing multiplayer and going quickly to avoid making people wait.
And, I mean, it makes SENSE that you click on a "shop" dude and he sells you stuff, and that you click on a repair bench and you can repair your weapons - but the shop dude also has the "sell" tab for getting rid of stuff you don't want, and the "buy back" tab for getting your items back if you sold 'em by accident. And the repair bench also has the "upgrade" item and the "create" item tabs, letting you boost the stats on your weapons and mod them and put recipes together for explosives and ammo and stuff.
(no subject)
Date: 2011-12-25 06:25 am (UTC)Thankfully, there is a sign next to this bench that tells you how the whole modding system works. This sign is not enabled, you cannot click it, until you get your first modifiable item at the end of the newbie quest line. Then you find out that you can only modify items that have slots for mods to plug in to. So basically the bench lies to you for almost the entire learning segment of the game.
(no subject)
Date: 2011-12-25 03:08 pm (UTC)(no subject)
Date: 2011-12-25 09:52 pm (UTC)(no subject)
Date: 2011-12-27 06:57 pm (UTC)My usual way around the messy mod UI was to drag everything out of all the items, swap it around, and then replace it. That, or do it all on paper. -_-