A slice of life.
Apr. 20th, 2009 07:47 pmMe: "I've just discovered an interesting new term in RPG rules discussions - the 'bag of rats' rule"
torrain: "Sounds intriguing. What's that?"
Me: "Well, D&D Warlocks get superpowers when an enemy they have 'cursed' dies. The Bag Of Rats rule says, in essence, that a Warlock can't carry around a bag of pre-cursed rats and bash them against a wall any time he needs a good, long teleport. Generalising, it's requiring that your powers have a meaningful target before they start working."
torrain: "Oh! So it prevents just having a bucket of mice and a potato masher!"
Why am *I* supposed to be the sick one, here?
Me: "Well, D&D Warlocks get superpowers when an enemy they have 'cursed' dies. The Bag Of Rats rule says, in essence, that a Warlock can't carry around a bag of pre-cursed rats and bash them against a wall any time he needs a good, long teleport. Generalising, it's requiring that your powers have a meaningful target before they start working."
Why am *I* supposed to be the sick one, here?
(no subject)
Date: 2009-04-20 11:50 pm (UTC)(no subject)
Date: 2009-04-20 11:52 pm (UTC)(no subject)
Date: 2009-04-20 11:57 pm (UTC)(no subject)
Date: 2009-04-20 11:57 pm (UTC)(no subject)
Date: 2009-04-21 12:03 am (UTC)(no subject)
Date: 2009-04-21 12:11 am (UTC)(no subject)
Date: 2009-04-21 12:12 am (UTC)And rats in a bag will escape. Peasants will mob you with pitchforks and torches.
(no subject)
Date: 2009-04-21 12:27 am (UTC)Similar Concept
Date: 2009-04-21 12:33 am (UTC)(no subject)
Date: 2009-04-21 01:04 am (UTC)Kill a rat, cleave into the boss. Kill a rat, cleave into the boss. Etc.
Then they fixed it such that you can't trigger Cleave off of Whirlwind Attack and it got better.
(no subject)
Date: 2009-04-21 01:06 am (UTC)And for bonus points, you used a Keen Vorpal Scimitar.
Re: Similar Concept
Date: 2009-04-21 01:07 am (UTC)But the final damage is that of a single peasant throwing an improvised weapon. By the rules, you don't get any bonus damage, even if a billion people readied an action to pass the item on to you.
(no subject)
Date: 2009-04-21 01:07 am (UTC)Re: Similar Concept
Date: 2009-04-21 01:07 am (UTC)Silly but the printed rules don't shoot it down such as I know.
Re: Similar Concept
Date: 2009-04-21 01:12 am (UTC)Re: Similar Concept
Date: 2009-04-21 01:13 am (UTC)Re: Similar Concept
Date: 2009-04-21 01:16 am (UTC)Re: Similar Concept
Date: 2009-04-21 01:17 am (UTC)Re: Similar Concept
Date: 2009-04-21 01:17 am (UTC)(no subject)
Date: 2009-04-21 01:19 am (UTC)This is not the reason I hate D20. It's nowhere *near* the reason I hate D20. But it's an example of the attitude that tends to make me hate D20.
Re: Similar Concept
Date: 2009-04-21 01:20 am (UTC)2) Timed explosives
3) You can keep sending one explosive (from your depot in your home base) every 12 seconds and even if the first in line dies, you can keep on firing.
Re: Similar Concept
Date: 2009-04-21 01:22 am (UTC)Re: Similar Concept
Date: 2009-04-21 01:23 am (UTC)(no subject)
Date: 2009-04-21 01:24 am (UTC)Ah, the terrible things that happen without the Rule of Lame.
(no subject)
Date: 2009-04-21 01:24 am (UTC)I can agree with you about d20. It was lots of fun, with the right group - but one person could really ruin it for everyone else. I'd ask why you hate it, but I imagine that'd be an entry or three right there.