See the ones I meet are all like that... and it was always, inevtiably, a rather slim facade. Mormons are the kinkiest, wildest, self-hatingest motherfuckers on the PLANET.
"Weaver" implies that their pathetic need for conformity is legitimate, and not a desperate cry for help.
Howard Tayler, the man behind Schlock Mercenary, is a Mormon. Nice, interesting guy, though we disagree on more things than I can count. I can't comment on his kink factor.
Still, certainly not one I'd call a Wyrm creature.
I dunno, I always thought of the Technocracy, the ultimate weaver machine, as the very definition of repression. People with literally the power and possibility of the infinite at their fingertips trying to hedge themsleves and the world as narrowly as possible.
I think mage and werewolf actually line up quite nicely. I wouldn't say any of the WoD games are completely seperate and unrelated, though everyone plays them differently
"unplayably inconsistent" is how I've always described those games.
Mage+Werewolf was the least objectionable combination, but that didn't change that they really didn't work together. Mage simply contradicted Werewolf the *least*.
The mechanics of the games often didn't mesh well, but it was supposed to be the same game world. It's just that in Mage, the worldview was how the Mages saw things. In Werewolf, the Garou saw things their own way. And in Vampire.... most of them didn't know diddly squat about the Triat.
Mage was all about "here is how I work magic, through the narrow lens of my paradigm". To an Order of Hermes mage, it was all about ritual and rote, chanting in Latin, and so forth. To a Celestial Chorus mage, it was about calling on divine powers in specific ways. To a Dreamspeaker, it was about being in tune with the natural world, and calling upon spirits to aid you. To a Son of Ether, it was about utilizing principles of "Science!" that were not generally accepted.
And each of them were right. A Son of Ether could go out in outer space without a spacesuit because to him, he truly believed that the Ether in space was breathable. A Dreamspeaker would see outer space as something completely different. Neither of them could ignore the consensus reality of, say, a shotgun blast to the chest, but they could react to it differently.
Mage was all about (in terms of the game) trying to change reality to fit the viewpoint you believed. So, of course, despite what those vampires and werewolves might think, you had to be right. Because if you weren't right, then your magic wouldn't work any more.
And Vampire had fucking contradictory metaphysics anyway, thanks to crapola like Dirty Secrets of the Black Hand.
If role-playing games were college students, Mage would be that guy who's discovered post-modernism and wants to tell each and every other person how wrong they are.
(no subject)
Date: 2009-09-11 10:39 pm (UTC)(no subject)
Date: 2009-09-11 10:43 pm (UTC)(no subject)
Date: 2009-09-11 10:49 pm (UTC)What kind of bane do you think they have?
(no subject)
Date: 2009-09-11 11:02 pm (UTC)(no subject)
Date: 2009-09-11 11:03 pm (UTC)(no subject)
Date: 2009-09-11 11:03 pm (UTC)(no subject)
Date: 2009-09-11 11:19 pm (UTC)Now, Weaver creatures? Oh yes.
(no subject)
Date: 2009-09-11 11:21 pm (UTC)(no subject)
Date: 2009-09-11 11:24 pm (UTC)But most I've met were, well, dull. Very very dull, very organised, very conformist, very unified, very repressed.
(no subject)
Date: 2009-09-11 11:30 pm (UTC)"Weaver" implies that their pathetic need for conformity is legitimate, and not a desperate cry for help.
(no subject)
Date: 2009-09-12 12:00 am (UTC)Still, certainly not one I'd call a Wyrm creature.
(no subject)
Date: 2009-09-12 12:03 am (UTC)(no subject)
Date: 2009-09-12 12:06 am (UTC)(no subject)
Date: 2009-09-12 12:35 am (UTC)(no subject)
Date: 2009-09-12 12:44 am (UTC)Mage+Werewolf was the least objectionable combination, but that didn't change that they really didn't work together. Mage simply contradicted Werewolf the *least*.
(no subject)
Date: 2009-09-12 06:12 pm (UTC)(no subject)
Date: 2009-09-12 07:15 pm (UTC)(no subject)
Date: 2009-09-12 09:07 pm (UTC)Mage was all about "here is how I work magic, through the narrow lens of my paradigm". To an Order of Hermes mage, it was all about ritual and rote, chanting in Latin, and so forth. To a Celestial Chorus mage, it was about calling on divine powers in specific ways. To a Dreamspeaker, it was about being in tune with the natural world, and calling upon spirits to aid you. To a Son of Ether, it was about utilizing principles of "Science!" that were not generally accepted.
And each of them were right. A Son of Ether could go out in outer space without a spacesuit because to him, he truly believed that the Ether in space was breathable. A Dreamspeaker would see outer space as something completely different. Neither of them could ignore the consensus reality of, say, a shotgun blast to the chest, but they could react to it differently.
Mage was all about (in terms of the game) trying to change reality to fit the viewpoint you believed. So, of course, despite what those vampires and werewolves might think, you had to be right. Because if you weren't right, then your magic wouldn't work any more.
And Vampire had fucking contradictory metaphysics anyway, thanks to crapola like Dirty Secrets of the Black Hand.
(no subject)
Date: 2009-09-12 09:12 pm (UTC)(no subject)
Date: 2009-09-12 09:56 pm (UTC)(no subject)
Date: 2009-09-12 10:05 pm (UTC)Transhumanism is the technocracy, more or less.
(no subject)
Date: 2009-09-12 10:28 pm (UTC)(no subject)
Date: 2009-09-12 10:29 pm (UTC)(no subject)
Date: 2009-09-11 11:03 pm (UTC)(Although I'm more oMtA person, and thus I was thinking about Cauling myself... but in retrospect, yes, dancing the Black Spiral is it.)
(no subject)
Date: 2009-09-11 11:49 pm (UTC)(no subject)
Date: 2009-09-12 12:52 am (UTC)(no subject)
Date: 2009-09-12 08:08 am (UTC)