The selection of "PC" as the unimodal choice if you like video games is ludicrously, laughably wrong, unless you define "video games" as "WoW and RTS games."
It's simply most pronounced in FPS games, where the environments are deliberately segregated because console gamers simply cannot compete in the slightest with PC games due to the failures of their controls, and RTS games, where a workable console interface is simply impossible.
Though unfortunately, at this point, the overwhelming power of the console market's size is screwing up PC games (http://www.oldschoolhard.com/2009/12/problems-with-new-games-consoles-picking-up-pc-problems-and-vice-versa/). Deus Ex 2?
Any game I can see myself enjoying mods for, I'll pick up for the PC. But more and more, interfaces have been simplified for the console market, and it feels more natural in the game's "native" environment. Borderlands, for example.
A videogame that is fun for kids that adults also like and won't get sick of? Total win in my books.
As for PC games, the kids also like Warcraft, though mine is just getting old enough to read and figure out quests. Blood Elf Barbie (ie character generation) is still a favourite with teh 6 yr old. They are also fond of Goo. And the internet. There are a million good kids games on the internet, mostly tv channel sites.
I just discovered how much more fun it is to play Oblivion and Fallout 3 on the computer, compared to the years I've been playing them on the 360.
These Mods! They change everything! And it's just as much fun trying to figure out how to get the mods to work together as it is to play the actual games!
You're thinking of Lament of Innocence. It had a static camera that liked to give you a lovely view of wall textures and so forth.
SotN is a side-scroller with near-infinite replayability (and some of the worst voice acting ever to come out of localization.) It's arguably in a dead heat with Super Metroid for "best platformer ever made." All the DS Castlevania titles copy it, which is why they get such good reviews.
ETA: It's also a PS1 title, duh forgot to mention. Yay, backwards-compatibility! Boo, PS3!
My wife and I bought a Wii recently after getting addicted to playing the Fit stuff and other basics on my sister's with family and friends at Thanksgiving. It's the first video game system I've had since I got an Atari for Christmas in the 80s; I just never was really into them as a kid. So I think in my case, this is probably true.
I don't understand the PC vs. Console argument from the standpoint of control input. While I admit that a mouse + keyboard is a more precise and swift input for FPS and RTS games, the current consoles on the market are more than capable of supporting a USB mouse and/or keyboard if designers decide to make a port of a game compatible with simple USB plug and play keyboard and mouse controls along with standard game controller inputs. I know it's not happening on consoles even though it would be relatively easy to add that feature in a game pre-release. If designers of a console port of a game DID add such a feature to a console FPS or RTS, I guarantee you competitive console gamers who buy those games will buy a USB keyboards and mouse immediately if they start losing big-time to "early-adopters".
Meanwhile somebody made a good point about the Wii. While I don't own one and am not used to them, I have read that the implementation of the motion controls on the archery-on-horseback in Twilight Princess worked extremely well. I also heard that Metroid Prime III was the best of the trilogy. I can only imagine that with the right calibration (and a more powerful console), motion controls have the potential to render the mouse/keyboard model obsolete with regard to FPS and RTS games.
Personally, I prefer TPS games to FPS since at least a 3rd person perspective makes up for having NO peripheral vision.
Given you only need to do that if you cannot possibly stand the thought of not having the bestest graphics possible at any moment in time, and that the Xbox360 wasn't as good as a top tier PC card on release, let alone now, your argument is spurious at best.
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Date: 2009-12-10 02:49 pm (UTC)(no subject)
Date: 2009-12-10 02:58 pm (UTC)It's simply most pronounced in FPS games, where the environments are deliberately segregated because console gamers simply cannot compete in the slightest with PC games due to the failures of their controls, and RTS games, where a workable console interface is simply impossible.
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Date: 2009-12-10 03:03 pm (UTC)-- Steve finds great comedy value from it, like those videos of kittens trying to figure out how to pounce on a kitty-toy.
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Date: 2009-12-10 04:35 pm (UTC)Any game I can see myself enjoying mods for, I'll pick up for the PC. But more and more, interfaces have been simplified for the console market, and it feels more natural in the game's "native" environment. Borderlands, for example.
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Date: 2009-12-10 03:00 pm (UTC)(no subject)
Date: 2009-12-10 04:33 pm (UTC)(no subject)
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Date: 2009-12-10 04:32 pm (UTC)(no subject)
Date: 2009-12-10 04:35 pm (UTC)(no subject)
Date: 2009-12-10 02:52 pm (UTC)(no subject)
Date: 2009-12-10 03:23 pm (UTC)Katamari Damacy
Lego Star Wars
Lego Batman
A videogame that is fun for kids that adults also like and won't get sick of? Total win in my books.
As for PC games, the kids also like Warcraft, though mine is just getting old enough to read and figure out quests. Blood Elf Barbie (ie character generation) is still a favourite with teh 6 yr old. They are also fond of Goo. And the internet. There are a million good kids games on the internet, mostly tv channel sites.
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Date: 2009-12-10 03:39 pm (UTC)These Mods! They change everything! And it's just as much fun trying to figure out how to get the mods to work together as it is to play the actual games!
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Date: 2009-12-10 06:22 pm (UTC)Sewer rat may taste like pumpkin pie, but I'll never know.
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Date: 2009-12-10 06:39 pm (UTC)(no subject)
Date: 2009-12-10 07:07 pm (UTC)(no subject)
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Date: 2009-12-10 06:43 pm (UTC)(no subject)
Date: 2009-12-10 06:50 pm (UTC)I remember one of the PS2 Castlevania games being like that. Man, the cameraman was a jerk.
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Date: 2009-12-10 07:11 pm (UTC)SotN is a side-scroller with near-infinite replayability (and some of the worst voice acting ever to come out of localization.) It's arguably in a dead heat with Super Metroid for "best platformer ever made." All the DS Castlevania titles copy it, which is why they get such good reviews.
ETA: It's also a PS1 title, duh forgot to mention. Yay, backwards-compatibility! Boo, PS3!
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Date: 2009-12-10 07:59 pm (UTC)(no subject)
Date: 2009-12-11 01:38 am (UTC)(no subject)
Date: 2009-12-11 01:47 am (UTC)(no subject)
From:"Do you like video games?"
Date: 2009-12-11 03:11 am (UTC)(no subject)
Date: 2009-12-11 03:29 am (UTC)Meanwhile somebody made a good point about the Wii. While I don't own one and am not used to them, I have read that the implementation of the motion controls on the archery-on-horseback in Twilight Princess worked extremely well. I also heard that Metroid Prime III was the best of the trilogy. I can only imagine that with the right calibration (and a more powerful console), motion controls have the potential to render the mouse/keyboard model obsolete with regard to FPS and RTS games.
Personally, I prefer TPS games to FPS since at least a 3rd person perspective makes up for having NO peripheral vision.
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Date: 2009-12-11 03:56 am (UTC)(no subject)
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Date: 2009-12-12 01:47 am (UTC)No?
Buy a 360.
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Date: 2009-12-14 03:27 am (UTC)(no subject)
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