Dreamkiller, a review in 4 words:
Dec. 11th, 2009 02:35 pm"Circle-strafe and shoot."
For free, it's neat enough to be worth checking out.
For pay? Yeah, no. I wouldn't buy this game. In fact, I've got two days left on my free trial and I'm bored.
I'm not deleting it yet because I might feel the urge to play tomorrow or something. But, really, the ENTIRE GAMEPLAY is "circle-strafe and shoot", and the only things they've got to make it different are some enemies who can't be injured until you step through a portal (which, for a short time, lets you injure them but makes normal enemies invincible) and some enemies who resurrect all nearby enemies until they themselves are killed. Move to a new area following the little arrow, when it turns red stay in the current area and kill everything. When it turns green, move to the next area, rinse, repeat. It's like playing City Of Heroes single-player.
For free, it's neat enough to be worth checking out.
For pay? Yeah, no. I wouldn't buy this game. In fact, I've got two days left on my free trial and I'm bored.
I'm not deleting it yet because I might feel the urge to play tomorrow or something. But, really, the ENTIRE GAMEPLAY is "circle-strafe and shoot", and the only things they've got to make it different are some enemies who can't be injured until you step through a portal (which, for a short time, lets you injure them but makes normal enemies invincible) and some enemies who resurrect all nearby enemies until they themselves are killed. Move to a new area following the little arrow, when it turns red stay in the current area and kill everything. When it turns green, move to the next area, rinse, repeat. It's like playing City Of Heroes single-player.
(no subject)
Date: 2009-12-11 09:10 pm (UTC)(no subject)
Date: 2009-12-11 09:30 pm (UTC)(no subject)
Date: 2009-12-11 09:54 pm (UTC)I'm falling into some cleverly laid trap here, aren't I?
(no subject)
Date: 2009-12-11 09:57 pm (UTC)(no subject)
Date: 2009-12-12 01:36 am (UTC)(no subject)
Date: 2009-12-11 10:28 pm (UTC)Now, I will say that one advantage that CoH has over many other MMOs is you aren't reliant upon getting some ultra-rare drop in order to get your character to look cool. The costume creator is incredibly flexible, and the devs routinely add more costume parts.
They are also a lot more responsive (IMAO) then the WoW GMs when it comes to problems.
(no subject)
Date: 2009-12-12 01:38 am (UTC)(no subject)
Date: 2009-12-12 12:20 am (UTC)Or Serious Sam.
Or Quake v*.*
Or Doom Anything.
Or Painkiller.
Or FEAR.
Or Unreal *
Or pretty much anything first-person that VALVE didn't produce.
I used to be a pretty hardcore FPS gamer, but one day I realized the newer games were boring me. Then I realized the older games were boring me. Then I stopped.
That said, I'm downloading this right now.
(no subject)
Date: 2009-12-12 01:39 am (UTC)(And Valve, oi. Better stories than most, but TERRIBLE hit detection. Knee, head, same difference on a human, right? Oh, you've got head hit detection on the zombies, great, why doesn't it work on the soldiers, hmm?)
(no subject)
Date: 2009-12-12 01:42 am (UTC)(no subject)
Date: 2009-12-12 01:49 am (UTC)(In some games, particularly Thief and Splinter Cell and the spinoffs, the enemies are *much stronger than you* and your only chance is to make sure they never know you're there, or cheat horribly to make sure they never get a fair fight)
I like those games more. In fact, my rule of thumb is that if a direct hit from an RPG doesn't kill an enemy who isn't A TANK, the game is probably not one of my favourites.
(no subject)
Date: 2009-12-12 02:01 am (UTC)(no subject)
Date: 2009-12-12 03:05 am (UTC)So that's why I used it.
(no subject)
Date: 2009-12-12 10:59 pm (UTC)(no subject)
Date: 2009-12-12 01:40 am (UTC)(no subject)
Date: 2009-12-12 02:41 am (UTC)