Awkward Zombie plays Skyrim!
Mar. 19th, 2012 08:05 am
"If something gets knocked to the floor, you may as well just resign yourself to its new permanent location."
She's totally right, for the record. Putting shit on tables is NOT technology that the characters in Skyrim can master.
This is why...
Date: 2012-03-19 01:41 pm (UTC)Dude knocks shit over all the time.
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Date: 2012-03-19 02:49 pm (UTC)(no subject)
Date: 2012-03-19 02:52 pm (UTC)(no subject)
Date: 2012-03-19 06:43 pm (UTC)(no subject)
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Date: 2012-03-19 08:34 pm (UTC)(no subject)
Date: 2012-03-20 12:03 pm (UTC)(no subject)
Date: 2012-03-20 12:14 pm (UTC)Second: Placing stuff is.... inconsistent. It's hard to rotate item so that down is down, it's hard to place an item on a table without it touching the table - and poking a held item into another item is deemed to be banging it against the item, which tends to, say, rock your table and knock other things down. If you don't touch the table, you're letting go of the item in midair, and it falls onto the table and sometimes then tumbles off.
Third: If you let go of a held object while moving your POV, it thinks you're THROWING it, not dropping it. So it arcs.
It's WAY harder with crap controls like an X-Box controller than it is with keyboard and mouse, but it's still difficult. It's not a big deal because at no point does precision putting-stuff-on-tables matter, but it's endlessly annoying to people making a sensible house for themselves.
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Date: 2012-03-20 12:29 pm (UTC)(no subject)
Date: 2012-03-20 12:33 pm (UTC)(no subject)
Date: 2012-03-20 12:38 pm (UTC)(no subject)
Date: 2012-03-20 12:51 pm (UTC)Nvidia PhysX has the occasional "launch into next week because of unexpected interactions and a runaway variable" thing, in all games that use it. That's not Skyrim's fault, that's a problem with the realistic impacts engine.
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Date: 2012-03-20 05:25 pm (UTC)(no subject)
Date: 2012-03-21 04:18 am (UTC)Giants? Yawn.
Hordes of undead? Not a problem.
A basket of fruit? God damnit!