theweaselking: (Default)
[personal profile] theweaselking


"If something gets knocked to the floor, you may as well just resign yourself to its new permanent location."


She's totally right, for the record. Putting shit on tables is NOT technology that the characters in Skyrim can master.

This is why...

Date: 2012-03-19 01:41 pm (UTC)
From: [identity profile] disgruntledgrrl.livejournal.com
I tell my Khajiit to sit-stay at the front door at ProudSpire Manor.
Dude knocks shit over all the time.

(no subject)

Date: 2012-03-19 02:49 pm (UTC)
From: [identity profile] publius1.livejournal.com
Absolutely perfect. You'd think Bethesda could have fixed their engine between Oblivion, Falloot, and Skyrim, but noooooo.

(no subject)

Date: 2012-03-19 02:52 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
Honestly, it's a small thing. But my personal favourite is the "pick up one item, all other items rise into the air and hover" bug.

(no subject)

Date: 2012-03-19 06:43 pm (UTC)
jerril: A confused-looking cartoon head with caucasian skin, brown hair, and glasses. (wtf)
From: [personal profile] jerril
I'm amused by how my stuff in Breezehome tends to leap onto the floor whenever I'm out of the house :D

(no subject)

Date: 2012-03-20 06:43 pm (UTC)
From: [identity profile] elmo-iscariot.livejournal.com
Very small. I'd prefer they fix the Ennodius Papius bug so that I'm not locked out of the entire Dark Brotherhood questline, personally. You know, if they can find a spare moment.

(no subject)

Date: 2012-03-19 08:34 pm (UTC)
From: [identity profile] sbloyd.livejournal.com
My wife's method seems rock-solid, but annoying to implement. I don't have her handy to verify it, but from watching her play, near as I can tell she puts an item down where she wants it, then leaves the house and re-enters. Stuff seems to... sit better? when you do that. I've never seen spontaneously-spilling baskets of apples in her Breezehome (and let me tell you, after meticulously placing two hundred apples in baskets only to have them erupt like Vesuvius once your back is turned, I'm green with envy).

(no subject)

Date: 2012-03-20 12:03 pm (UTC)
From: [identity profile] lafinjack.livejournal.com
What exactly is the issue? Fuzzy targeting?

(no subject)

Date: 2012-03-20 12:14 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
First: picking up a basket full of something causes the somethings to fall. And because of PhysX, sometimes they scatter, and sometimes they scatter A LOT. And the difference between picking up a something from a basket and picking up the basket is often just a few pixels.

Second: Placing stuff is.... inconsistent. It's hard to rotate item so that down is down, it's hard to place an item on a table without it touching the table - and poking a held item into another item is deemed to be banging it against the item, which tends to, say, rock your table and knock other things down. If you don't touch the table, you're letting go of the item in midair, and it falls onto the table and sometimes then tumbles off.

Third: If you let go of a held object while moving your POV, it thinks you're THROWING it, not dropping it. So it arcs.

It's WAY harder with crap controls like an X-Box controller than it is with keyboard and mouse, but it's still difficult. It's not a big deal because at no point does precision putting-stuff-on-tables matter, but it's endlessly annoying to people making a sensible house for themselves.
Edited Date: 2012-03-20 12:15 pm (UTC)

(no subject)

Date: 2012-03-20 12:29 pm (UTC)
From: [identity profile] lafinjack.livejournal.com
Wow, that's... special.

(no subject)

Date: 2012-03-20 12:33 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
It's the kind of thing that *literally* does not come up during normal play, ever. It's just... the game is a sandbox, which means people do sandboxy things with it.

(no subject)

Date: 2012-03-20 12:38 pm (UTC)
From: [identity profile] lafinjack.livejournal.com
Well wasn't the giant/space cannon thing in that same category of wonky physics?

(no subject)

Date: 2012-03-20 12:51 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
Kind of - it's possible that sometimes a giant *killing you* can cause your corpse to bounce off the the ground so hard you get a great view of the territory as you arc. But it only happens when you die, so it's not a major bug, and it's HILARIOUSLY AWESOME so nobody complains.

Nvidia PhysX has the occasional "launch into next week because of unexpected interactions and a runaway variable" thing, in all games that use it. That's not Skyrim's fault, that's a problem with the realistic impacts engine.

(no subject)

Date: 2012-03-20 05:25 pm (UTC)
From: [identity profile] skiriki.livejournal.com
You know, that reminds me of my new hobby -- 3D rendering. I'm having similar issues at times with object placement (especially when parenting/fit-to function in Daz Studio 4 goes wonky). It is pretty hilarious, and annoying at the same time.

(no subject)

Date: 2012-03-21 04:18 am (UTC)
From: [identity profile] geekalpha.livejournal.com
Dragons? Child's play.
Giants? Yawn.
Hordes of undead? Not a problem.

A basket of fruit? God damnit!

Profile

theweaselking: (Default)theweaselking
Page generated Feb. 6th, 2026 03:04 pm