(no subject)

Date: 2012-08-05 09:17 pm (UTC)
From: [identity profile] thornae.livejournal.com
Okay, so I can think of three or four ways of doing this, but the only one that seems "honest" is the one least likely to work.


... waiddaminnit. There's blocks at each end. Well, that makes it a whole lot simpler to figure out - especially since the end bulbs aren't touching the static bulbs at all. I'm thinking electromagnets. You could probably even configure the between bounce interval if you wanted, have it zip from one end to the other in a millisecond, or crawl along at one bulb a second.

(no subject)

Date: 2012-08-06 07:06 pm (UTC)
From: [identity profile] chaosrah.livejournal.com
Shit, I didn't notice the blocks til I read your comment!

(no subject)

Date: 2012-08-06 08:13 pm (UTC)
From: [identity profile] thornae.livejournal.com
Well, I didn't notice them until I was studying it carefully, trying to figure out if it was some sort of psychotically clever setup using mercury switches and the like, so I guess it's not that obvious.


(no subject)

Date: 2012-08-06 03:23 pm (UTC)
From: [identity profile] torrain.livejournal.com
Heh. I realize it's not actually motion being displayed as light, but damn that is cool, and I didn't realize it until I'd read the comments.

(no subject)

Date: 2012-08-06 09:23 pm (UTC)
From: [identity profile] the-trav.livejournal.com
there's a little bit of red light at the end of the left swing that doesn't appear to come from the bulb. I wanna know what it is.

Very effective image/animation :)

(no subject)

Date: 2012-08-06 11:32 pm (UTC)
From: [identity profile] thornae.livejournal.com
It's amazing what messing with CGI teaches you. (http://en.wikipedia.org/wiki/Caustic_%28optics%29)


(It looks like it's actually a lens flare (http://en.wikipedia.org/wiki/Lens_flare), but I think that, technically, those are a subset of caustics.)

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