theweaselking: (Default)
[personal profile] theweaselking
20 hours left on Planetary Annihilation, an RTS from the same people who did Total Annihilation, Supreme Commander, and C&C Generals - AKA "the only non-crap RTS games since 1999 1997[1]", which were also all pretty good individually.

They've already unlocked the "procedurally generated galaxy-spanning campaign" level, and, hey, this is $20 now for a $60 game from people with an AWESOME track record for producing good games.

[1]: [livejournal.com profile] dscotton points out below that I'd had the wrong year for Total Annihilation, and thus incorrectly excluded Starcraft from the category of "games with terrible interfaces that required twitchy micromanagement and who learned NOTHING from the far superior Total Annihilation."

(no subject)

Date: 2012-09-14 01:40 am (UTC)
From: [identity profile] theweaselking.livejournal.com
First: Star Control 2 icons are love. Those suicidal little bastards were always COMPLETELY AWESOME, even if my main use for them was in taking out the defenses of their strongest ally. Canon be damned, if you use one of the rock robots you will SUCK TERRORIST RODENT. TO THE FACE.

Second: For a moment I thought you meant Myst and I was really confused.

But yeah. Total Annihilation was the first RTS to have a non-crap interface, and it was the ONLY RTS to not be stuck in insipid twitch-game micromanagement hell until Supreme Commander. For most of a decade, NOBODY wanted to learn from it's lessons, and instead they just kept making the same mistakes over and over and over again. C&C Generals was the first RTS to have a DIFFERENT non-crap interface.

So, yeah. I'm really looking forward to Planetary Annihilation.

(no subject)

Date: 2012-09-15 12:51 pm (UTC)
xyzzysqrl: (Sqrlfixti!)
From: [personal profile] xyzzysqrl
Oh. It's one of those ones that involve building, then. Not really interested, but hopefully it'll get funded anyway.

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