Deadlands!

Jun. 12th, 2006 07:52 pm
theweaselking: (Default)
[personal profile] theweaselking
Well, nobody ADDED any hangin' offenses to their tally, this time.

But, I mean, come on, you came across as cheapskates to the guy cruising for bribe - what the hell did you EXPECT from something he says the Texas Ranger would find "extremely interesting" when you're looking for a murderous gang of outlaws? OF COURSE you're going to find a charnel pit, with an ambush of angry Walkin' Dead - and a bunch more set to grab and eat you when you dive for cover in the only really good place to hide. If you weren't cheap[1] he might have given you more warning about why, exactly, he was getting the hell out of Dodge.

Open Letter To The Harrowed Guy: I really, really don't feel bad about your wounds when you stood your ground at short range against enfilading (until the others bailed on you) fire from three heavily armed dead men. No, really. No sympathy for you. And even though healing magic works on them and not you, it *doesn't* work well against the kind of wounds you took AND it's bloody risky. Anyone *living* taking the shots you did would be straight-up dead from wound penalties and Wind loss. You're going to be eating like a horse (possibly even eating a horse) for a week and be good as new. The huckster's not going to be walking straight for a *month*, and I'm pretty sure you took at least three times the damage she did.

But yeah. Subtlety ruled the day, by which I mean they didn't stand in town square, open fire on a crowd of civilians[2], break a wanted felon out of jail, and steal horses to escape on, this time.[3]

They killed the big bad outlaw leader when he got overconfident and his tricks stopped working so well, rescued a poor helpless brainthirsty zombie from being lost in the wilderness and directed him to the nearest unsuspecting small town[4], learned that Deadlands is much more Call Of Cthulhu than D&D, and completed Act I of my latest little play.

You haven't seen the last of the One-Eyed Jacks. Believe that. In fact, half of you haven't even seen the FIRST of them, but whose fault is that?

And why did nobody tell me that Nightwish could rock this hard?



[1]: "poor" is the right term, of course, but the bribe-taker prefers "cheap".

[2]: A lynch mob, for the record, but the mob are upstanding citizens and they outnumber these strange out-of-towners who committed all those OTHER crimes. Who are you going to believe, Your Honour?

[3]: Their objections that this is not EXACTLY the way things happened, from their points of view, has been noted for the record and is welcome to be presented to the Judge.

[4]: [3], and DAMN I love Walkin' Dead. They're sneaky, intelligent, malicious, mean-spirited zombies with a dark sense of humour, and they're clever enough to know who can pass for being alive to casual inspection and who can't. Oh, AND they eat brains! What's not to love?

*whine*

Date: 2006-06-13 01:13 am (UTC)
From: [identity profile] lurkerwithout.livejournal.com
I want to play Deadlands...

Re: *whine*

Date: 2006-06-13 01:21 am (UTC)
From: [identity profile] theweaselking.livejournal.com
Deadlands is totally made of 100% pure distilled awesomeness, yes.

And it's even got *no ninjas*!

Re: *whine*

Date: 2006-06-13 01:35 am (UTC)
From: [identity profile] harald387.livejournal.com
Just for that, when you finally *do* get your wish and plug Lefty with a five-point hole in the noggin, I'm going to make a ninja.

-K

Re: *whine*

Date: 2006-06-13 01:43 am (UTC)
From: [identity profile] theweaselking.livejournal.com
I don't *want* to plug him in the noggin.

I just won't feel bad if he buys it while standing up to superior firepower in plain sight at short range. Are you sure that flaw is "Big Britches" and not "Death Wish"?

And I still disagree totally that you're hampered by only making one roll a day to heal. Just wait until the manitou gets away from her on a Helpin' Hand roll. It'll happen, oh yes, and you'll be HAPPY that she wasn't targeting you.

(And you still can't build a ninja, for two reasons: #1, I don't like the Martial Arts rules much, and #2, even if I let you make a Kung Fu Dude, they're using CHINESE styles, not JAPANESE - no ninjas!)

Re: *whine*

Date: 2006-06-13 07:20 pm (UTC)
From: [identity profile] torrain.livejournal.com
> Just wait until the manitou gets away from
> her on a Helpin' Hand roll. It'll happen,
> oh yes, and you'll be HAPPY that she wasn't
> targeting you.

You know that this is precisely why Velvet won't *touch* anything higher than two wound levels with that hex unless everyone is going to die in the next eleven minutes anyway, right?

(And yes, that means probably not using it until her 2d6 Vigor rolls her a nine. Which happens in five days. At best.)

Re: *whine*

Date: 2006-06-13 02:40 am (UTC)
From: [identity profile] zenten.livejournal.com
There are pirates though.

Re: *whine*

Date: 2006-06-13 04:08 am (UTC)
From: [identity profile] theweaselking.livejournal.com
Absolutely, and they're perfect.

This is not a ninjas-versus-pirates thing. This is a ninjas-vs-RPGs and a pirates-vs-RPGs thing.

It is obvious to even the most casual observer that RPGs with ninjas suck much, much more than RPGs with no ninjas, and that, in fact, the RPG is made worse by the existence of ninjas, and the presence of ninjas in any game session makes the session worse.

As such, No Ninjas is a great thing for an RPG.

By the same token, pirates make RPGs better, and sessions with pirates are better than sessions with no pirates.

As such, Yes Pirates is a great thing for an RPG.

The opposite holds for webcomics. Ninjas are much better in webcomics. Pirates in webcomics are bad.

(no subject)

Date: 2006-06-13 03:26 am (UTC)
From: [identity profile] sivi-volk.livejournal.com
Sometime I must try this "Deadlands". Or at least read it.

(no subject)

Date: 2006-06-13 04:03 am (UTC)
From: [identity profile] theweaselking.livejournal.com
Play. Playing is much more fun than reading. In fact, it's more fun when you *don't* know anything more than the mechanics that players use and the setting, since it really does have much more in common with Call Of Cthulhu than it does with some other games.

Shadowrun is close, settingwise.

(no subject)

Date: 2006-06-13 07:16 pm (UTC)
From: [identity profile] torrain.livejournal.com
*cracks knuckles*

Fic from the setting.

Some of it is CCG canon--the John Goodrich stuff. Some of it is collected fanfic, and not canon. Regardless, it is fair-to-good.

("Bloody Relations" is my favourite, and yes, that is the Nicodemus Whateley I've been geeking about lately.)

(no subject)

Date: 2006-06-13 07:29 pm (UTC)
From: [identity profile] torrain.livejournal.com
1) Bastard shot me. A lot. Ow. Oh, [livejournal.com profile] zenten was wondering what that did to our Pace.

2) I would like to note, with pride, that I have not yet shot at a civilian, as outlaws and animate corpses don't count. (And no, Velvet is not stupid enough to go back to Silver Gulch and try explaining that.)

3) Goddamn head-wound-concealing bowler hat--oh, we need to get back there in a hurry. A real quick hurry.

(Maybe he'll eat the doctor. Which would suck, because the doctor is nice. But, yaknow.)

4) I *always* knew it was more Cthulhu. Thank god they came up with "Deadlands" before they came up with "Cthulhus and Six-guns", or some equally ampersand-laden horror.

5) Let's see, do we have anything left to deal with besides needing to get out of town before another telegraph comes through, a crooked and doubtless really pissed Sheriff, a smart walkin' dead, and a good baker's dozen of outlaws armed with Gatling pistols, a flamethrower, and a steamwagon?

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