(no subject)

Date: 2008-11-09 10:45 pm (UTC)
From: [identity profile] thathatedguy.livejournal.com

I wanna play Slipstream!

(no subject)

Date: 2008-11-10 12:07 am (UTC)
From: [identity profile] eididdy.livejournal.com
Channeling me?
(deleted comment)

(no subject)

Date: 2010-12-07 05:06 am (UTC)
From: [identity profile] theweaselking.livejournal.com
Hey, Doug, want *that rug*? Free.

I have replaced it. It is yours, free, if you want to pick it up.

(no subject)

Date: 2008-11-10 04:52 am (UTC)
From: [identity profile] sanityimpaired.livejournal.com
Mmm, chock full of Savage goodness!

Hold on... No Evernight? No 50 Fathoms? *Gasp*

Heathen!

(no subject)

Date: 2008-11-10 12:22 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
50 Fathoms is on back order - it was supposed to arrive with the rest, but didn't.

Evernight predates me knowing about the system significantly, and is so far out of print that the store with the 20% discount couldn't find a copy at all.

(no subject)

Date: 2008-11-10 05:12 pm (UTC)
From: [identity profile] sanityimpaired.livejournal.com
Evernight came before the whole idea of plot points, which I suspect is why it stopped being printed almost immediately. Still, I'd recommend picking up the .pdf version, as it's a fantastic story and concept.

My biggest problem with Deadlands is that it moved further from it's roots as people became more aware of it. The "cowboys and indians for a bit and then HOLY CRAP!" aspect that defines Deadlands is almost completely ignored in favour of making Cthulu in the wild west. Evernight has a similar concept without the audience already having expectations, and it really plays up the world before knocking it over and messing with the players' heads.

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