theweaselking: (Default)
[personal profile] theweaselking
HAH! You FUCKER! Regenerate from THAT, asshole.

(no subject)

Date: 2009-02-05 01:36 am (UTC)
From: [identity profile] http://users.livejournal.com/_jeremiad/
You heard about the guy who robbed two 7-11s with a Klingon sword?

(no subject)

Date: 2009-02-05 02:38 am (UTC)
From: [identity profile] glitteringlynx.livejournal.com
No, NOT a Trekkie. He was holding it backwards. It's like holding a sword by the blade.

(no subject)

Date: 2009-02-05 02:39 am (UTC)
From: [identity profile] glitteringlynx.livejournal.com
I should add that pretty much every sword seller I've seen sells the Klingon replica, so he probably just thought it looked cool.

(no subject)

Date: 2009-02-05 02:40 am (UTC)
From: [identity profile] glitteringlynx.livejournal.com
Trolls in space?

(no subject)

Date: 2009-02-05 02:48 am (UTC)
From: [identity profile] theweaselking.livejournal.com
Have you played Dead Space?

If so, you should know what I'm talking about.

If not,
A) you should play Dead Space
B) yes, "trolls in space" is not a bad comparison. Sending trolls after a 2nd-level D&D party is closer.

(no subject)

Date: 2009-02-06 02:17 am (UTC)
From: [identity profile] glitteringlynx.livejournal.com
I have not played Dead Space and I'm willing to bet I do not have the console or PC specs required to play. :/

(no subject)

Date: 2009-02-06 02:31 am (UTC)
From: [identity profile] theweaselking.livejournal.com
The Hunter regenerates from *all* damage.

The first time you encounter it, you can cut off its arms and legs with a chainsaw, stasis-lock it, and run away. Eventually you can lure it into the cryonic freezing chamber, freeze it solid, and store it.

Catch is, somebody lets it out. So, the second time, you escape it by getting on the high-speed tram and running to the far end of the giant planet-cracker spacecraft. It has to walk, so you have a good long time.

The third time, you're in Engineering. And you can feed the fucker through the main engines of the Planet-Cracker Class Mining Starship ISG Ishimura.

REGENERATE FROM THAT! I DARE YOU!

I love this game.

(no subject)

Date: 2009-02-06 02:36 am (UTC)
From: [identity profile] glitteringlynx.livejournal.com
LMAO

Yes, I'd have developed much the same attitude towards the f*cker by that point. :)

Thanks for the explanation. Sounds cool!

(no subject)

Date: 2009-02-05 02:53 am (UTC)
From: [identity profile] autobotsrollout.livejournal.com
Christ, Dead Space was so much fucking fun. I particularly appreciated how they immersed the interface into the gameworld itself.

(no subject)

Date: 2009-02-05 02:57 am (UTC)
From: [identity profile] theweaselking.livejournal.com
I have to say, it's atmospheric but at the same time I *hate* how many limitations it put on me.

(no subject)

Date: 2009-02-05 03:08 am (UTC)
From: [identity profile] autobotsrollout.livejournal.com
...like...?

(I'm the opposite. I gave up on games like Crysis and Far Cry 2 because I hate having to wander all over the fucking place to complete objectives and inevitably getting lost in the jungle or whatever.)

(no subject)

Date: 2009-02-05 03:20 am (UTC)
From: [identity profile] theweaselking.livejournal.com
I never had a problem with Crysis giving me objectives, or Far Cry 2. I hated Far Cry 2 because I had to keep doing the same boring shit over and over, but not because of the interface.

My objections to Dead Space's interface are that:
A) I'm stuck behind my PC such that it's REALLY HARD to see what's ahead and to the left, or to the right of the character's viewpoint
B) it's a real pain in the ass to see the "holographic" map because I can movie it around and zoom, but I can't change my viewpoint if I'm standing somewhere the game decides it should be hard for the PLAYER to see from.

Profile

theweaselking: (Default)theweaselking
Page generated Feb. 5th, 2026 02:30 pm