The first time you encounter it, you can cut off its arms and legs with a chainsaw, stasis-lock it, and run away. Eventually you can lure it into the cryonic freezing chamber, freeze it solid, and store it.
Catch is, somebody lets it out. So, the second time, you escape it by getting on the high-speed tram and running to the far end of the giant planet-cracker spacecraft. It has to walk, so you have a good long time.
The third time, you're in Engineering. And you can feed the fucker through the main engines of the Planet-Cracker Class Mining Starship ISG Ishimura.
(I'm the opposite. I gave up on games like Crysis and Far Cry 2 because I hate having to wander all over the fucking place to complete objectives and inevitably getting lost in the jungle or whatever.)
I never had a problem with Crysis giving me objectives, or Far Cry 2. I hated Far Cry 2 because I had to keep doing the same boring shit over and over, but not because of the interface.
My objections to Dead Space's interface are that: A) I'm stuck behind my PC such that it's REALLY HARD to see what's ahead and to the left, or to the right of the character's viewpoint B) it's a real pain in the ass to see the "holographic" map because I can movie it around and zoom, but I can't change my viewpoint if I'm standing somewhere the game decides it should be hard for the PLAYER to see from.
(no subject)
Date: 2009-02-05 01:36 am (UTC)(no subject)
Date: 2009-02-05 02:19 am (UTC)(no subject)
Date: 2009-02-05 02:38 am (UTC)(no subject)
Date: 2009-02-05 02:39 am (UTC)(no subject)
Date: 2009-02-05 02:40 am (UTC)(no subject)
Date: 2009-02-05 02:48 am (UTC)If so, you should know what I'm talking about.
If not,
A) you should play Dead Space
B) yes, "trolls in space" is not a bad comparison. Sending trolls after a 2nd-level D&D party is closer.
(no subject)
Date: 2009-02-06 02:17 am (UTC)(no subject)
Date: 2009-02-06 02:31 am (UTC)The first time you encounter it, you can cut off its arms and legs with a chainsaw, stasis-lock it, and run away. Eventually you can lure it into the cryonic freezing chamber, freeze it solid, and store it.
Catch is, somebody lets it out. So, the second time, you escape it by getting on the high-speed tram and running to the far end of the giant planet-cracker spacecraft. It has to walk, so you have a good long time.
The third time, you're in Engineering. And you can feed the fucker through the main engines of the Planet-Cracker Class Mining Starship ISG Ishimura.
REGENERATE FROM THAT! I DARE YOU!
I love this game.
(no subject)
Date: 2009-02-06 02:36 am (UTC)Yes, I'd have developed much the same attitude towards the f*cker by that point. :)
Thanks for the explanation. Sounds cool!
(no subject)
Date: 2009-02-05 02:53 am (UTC)(no subject)
Date: 2009-02-05 02:57 am (UTC)(no subject)
Date: 2009-02-05 03:08 am (UTC)(I'm the opposite. I gave up on games like Crysis and Far Cry 2 because I hate having to wander all over the fucking place to complete objectives and inevitably getting lost in the jungle or whatever.)
(no subject)
Date: 2009-02-05 03:20 am (UTC)My objections to Dead Space's interface are that:
A) I'm stuck behind my PC such that it's REALLY HARD to see what's ahead and to the left, or to the right of the character's viewpoint
B) it's a real pain in the ass to see the "holographic" map because I can movie it around and zoom, but I can't change my viewpoint if I'm standing somewhere the game decides it should be hard for the PLAYER to see from.