(no subject)
Mar. 1st, 2010 07:04 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Solar System Simulator!
Try loading the 4-star ballet one and running it. After you run it, make the blue star weigh 220, turn up the "accuracy" meter, and run it again.
Try loading the 4-star ballet one and running it. After you run it, make the blue star weigh 220, turn up the "accuracy" meter, and run it again.
(no subject)
Date: 2010-03-02 12:35 am (UTC)(no subject)
Date: 2010-03-02 12:49 am (UTC)(no subject)
Date: 2010-03-02 01:04 am (UTC)(no subject)
Date: 2010-03-02 01:07 am (UTC)(no subject)
Date: 2010-03-02 01:44 am (UTC)(no subject)
Date: 2010-03-02 01:50 am (UTC)(no subject)
Date: 2010-03-02 01:57 am (UTC)(no subject)
Date: 2010-03-02 03:34 am (UTC)#1: Mass 100, position 0,0 velocity 0X,-100Y
#2: Mass 100, position 100X,0Y, velocity 0X, 100Y
(Those two will form a perfect circle orbiting in each other's orbit exactly. Which is pretty cool!)
#3: Mass 0.001, position 50X,0, velocity 0,0.
Body #3 is exactly in the middle, in the dead spot between the two primaries. Set the "accuracy" to maximum and start it up.
Looks normal, right? Wait 5 seconds.
(no subject)
Date: 2010-03-02 01:47 pm (UTC)I set it to 200 and got the results I think you were looking for.
(no subject)
Date: 2010-03-02 02:29 pm (UTC)(no subject)
Date: 2010-03-02 02:55 am (UTC)(no subject)
Date: 2010-03-02 02:51 pm (UTC)- more bodies
- the ability for the viewport to remain centered on a body
I've seen a Java applet that does that, but it's a complete pain to use as the only interface for it was applet param tags in HTML.
Keen!
Date: 2010-03-02 05:59 pm (UTC)(no subject)
Date: 2010-03-03 08:38 pm (UTC)childteenagerhood.