theweaselking: (Default)
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Solar System Simulator!

Try loading the 4-star ballet one and running it. After you run it, make the blue star weigh 220, turn up the "accuracy" meter, and run it again.

(no subject)

Date: 2010-03-02 03:34 am (UTC)
From: [identity profile] theweaselking.livejournal.com
Do a custom three-body.

#1: Mass 100, position 0,0 velocity 0X,-100Y
#2: Mass 100, position 100X,0Y, velocity 0X, 100Y

(Those two will form a perfect circle orbiting in each other's orbit exactly. Which is pretty cool!)

#3: Mass 0.001, position 50X,0, velocity 0,0.

Body #3 is exactly in the middle, in the dead spot between the two primaries. Set the "accuracy" to maximum and start it up.

Looks normal, right? Wait 5 seconds.

(no subject)

Date: 2010-03-02 01:47 pm (UTC)
From: [identity profile] harald387.livejournal.com
Mass 100 for the two large bodies resulted in them flying off the map in opposite directions.

I set it to 200 and got the results I think you were looking for.

(no subject)

Date: 2010-03-02 02:29 pm (UTC)
From: [identity profile] theweaselking.livejournal.com
200 is what I meant.

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