A Slice Of Life:
Mar. 23rd, 2012 08:03 pmOn videogames:
harald387: Man, my citizens whine SO MUCH.
Me: "Stop setting us on fire". "give us food". "That giant hammer thing smushing our children is not food". Yeah, I hear you.
Me: "Stop setting us on fire". "give us food". "That giant hammer thing smushing our children is not food". Yeah, I hear you.
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Date: 2012-03-24 12:04 am (UTC)(no subject)
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Date: 2012-03-24 01:46 pm (UTC)(no subject)
Date: 2012-03-25 12:11 am (UTC)As Weasel's comment says, it is *very* micromanage-y; be prepared for this. In large part, once you set up a supply chain to produce materials, transport them if necessary, and then get the final goods to their destination, it's self-maintaining unless a situation changes (if, for instance, you are producing enough liquor to generate a surplus at 750 citizens, and equilibrium at 1250 citizens, but your population swells to 1500 citizens). The game heavily rewards planning - an efficiently-laid-out community and industrial sector are *very* handy - but doesn't punish haphazard planning too terribly; the worst that happens is you have trouble finding space to build.
Dwarf Fortress is probably the game I've played that's closest to this. That said, don't pay full price. It'll be on sale again soon enough (I got it on the weekend sale for $30 and am quite satisfied).
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Date: 2012-03-25 03:01 am (UTC)(no subject)
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Date: 2012-03-27 01:26 am (UTC)